I started writing for publications in the early 90’s. At the time I had just started working in the new and niche world of high end 3D animation. One day I noticed that one of the sales guys at the company I worked for had an article published in the main trade journal. Using his name as a way in, I called up the editor and pitched them a story. The upshot was they agreed to keep it in their files as an “evergreen” story, one that could be run at anytime and if they had space to fill, they’d use it. Of course, no money was offered.
A few months later I received a solicitation in the mail about subscribing to a new publication called 3D Design Magazine. I called them up and said: “I’m not interested in subscribing, but I’d love to write for you.” My background, plus the fact I had already placed an article with their competitor, proved a winning combination. I was offered a job as a columnist and two days later they called again to say their technical editor had left and would I be interested in that as well. And so I started writing monthly columns on 3D and eventually pitched them on the idea of a series on a new 3D for the Web technology called VRML. My writings on VRML made me a VIP in the early world of rich media on the web and led to one of the first really great gigs of my career: VRML Evangelist for SGI and put me at the birth of rich media advertising for the web.
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